How GoldScout drop rates work
Every number on this site comes from GoldScout players looting in WoW Forever. Nothing is copied from Wowhead or any other database.
Chance
The chance for an item is how many kills dropped it, divided by the kills recorded. A mob recorded 200 times that dropped an item 50 times shows 25%. Average stack is how many of the item came in each drop. For pickpocketing, the chance is per pickpocket instead of per kill.
Confidence
The more kills recorded, the closer the chance is to the real one. Each mob shows how sure the numbers are:
- low: fewer than 5 kills. A first look; expect it to change.
- fair: 5 to 14 kills. Common drops are roughly right.
- good: 15 to 49 kills. Good for most drops.
- high: 50 kills or more. Reliable, even for uncommon drops.
Pages are only made for mobs with at least 5 kills recorded. In game, GoldScout ranks farms with a cautious estimate for mobs with few kills, so a lucky streak doesn't put a mob at the top.
Keeping the data honest
- At most 1,000 kills per mob count from any one player, so no single player decides a mob's numbers.
- Every upload is checked, and unusual drop rates are reviewed before they're used.
- Skinning, mining and herb gathering a corpse don't count as kills. Kills where the corpse had no loot do.
- Gray items are vendor trash and aren't shown. Gear, recipes and gems are rare world drops, listed under other drops.
Prices and gold per kill
Prices are the lowest buyout on the auction house for the realm type and faction you pick, from Blizzard's auction data, refreshed about every hour. Gold per kill adds up each crafting reagent's chance times its average stack times that price. It leaves out gear, recipes and gems (their prices swing too much) and how long a kill takes.
The GoldScout addon turns this into gold per hour for your character, using your own auction house scans when they're newer.
Auction data from the Blizzard Entertainment Game Data API. GoldScout is not affiliated with or endorsed by Blizzard.
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